Collected Issue Feedback and New Version Plans
Here are the main issues we have collected so far and will address in the new version:
1. Fix the error with the dining room time jump at night.
2. Reset JOURNEY NOTES. (We are not satisfied with the current JOURNEY NOTES as they are too simple, so we have decided to reset it completely. In the new version, it will include basic information about the main characters, progress of repeatable events such as hypnosis level, new events, current location like being in the bathroom, and so on.)
3. Optimize the phone functionality by adding a visually appealing graphical UI (no longer just simple text options).
4. Enhance the game UI (the game UI will be accessible in all locations, such as being able to check the backpack at the pool or using the phone in the bathroom).
5. Add story elements to make Ollivira's integration into Fantasy House more plausible.
6.Continuously collecting and optimizing...
Regarding the release schedule for the new version:
We have decided to transition from weekly bug-fixing updates to larger updates every 4 weeks. Alongside addressing issues, we will continue to introduce new characters, scenes, and story content. Therefore, the next update will be released in 4 weeks.
Thank you for your attention and support.
LMDC Team
Get Mindfall(MagicalFamily-Laboratory)
Mindfall(MagicalFamily-Laboratory)
Milflab v0.25
Status | Released |
Author | LMDC-luck |
Genre | Visual Novel |
Tags | Adult, Animation, incest, milf, mind-control, NSFW, scifi, sexy |
Languages | English |
Accessibility | One button |
More posts
- Development Log 02.FebruaryFeb 02, 2024
- Game Development Update: Notebook Optimization and Mobile Interface ChoicesJan 28, 2024
- Development Log 17.JanuaryJan 17, 2024
- Development Log 10.JanuaryJan 10, 2024
- The v0.32 version has been released!Aug 14, 2023
- v0.3 Final Version has been released!Jul 29, 2023
- v0.3beta has been released!Jul 20, 2023
- Development ProgressJul 13, 2023
- Development ProgressJul 06, 2023
Comments
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Sorry for my english. You have a good renders and idea. But some of your solutions make gameplay very slow and repeatative . I have some suggestion. But not sure that comments is good place for say it. For example:
Problems:
1. Grind. Now players are grinding a chance for get some ingridients. And it wil be good in very side quest (very very side quest).
2. Actions are connected to specifc days and time of days.
I undestand that these are ways to stretch gameplay. But now your gameplay looks like this: skip skip skip - click on map - click on the place on map - dont get anything- click home - repeat.
Player like to get somethings. Reward or... just some things.
And would be better if:
1. Replace a chance to get some item by just simlpe grind. I mean "Get 5 mushrooms." In will be even better if it becomes a very simple mini game. For example:
- Several types of mushrooms.
- Several types of baskets.
Mushrooms are falling down slowly. Players need to catch mushrooms and put in right baskets.
OR
Players collect some ingridients (again grind) -blend them - and receive a special type of fertilizer - exchange for mushrooms.
And navigation.
Its annoying when you need to search a footsteps and aim it every time when you want to go to another room.
Solution
I think would be better replace footsteps by click on sides of the screen or big part of image. Examples:
1. Move cursor on top of screen - button light up.
2. Move cursor to kitchen door - button light up.
I can offer more solution and ideas. But without documentaion it will be useless. And, again, my english is bad. Sorry for that. I hope its will be understandable and helpful.